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Simcity 2000 windows yellow black
Simcity 2000 windows yellow black




simcity 2000 windows yellow black

The icons or respectively menu options can be selected by the cursor keys (alternatively with the keys Y and X ) for moving left or right. You play Sim City with a joystick in port 2.īy the joystick yu can either scroll through the current landscape or build or tear down buildings, shops, streets, pipes etc.

simcity 2000 windows yellow black simcity 2000 windows yellow black

The seed capital is shown at the lower right side (below the icons) as Funds in the Edit Screen Menu. A Sim City savegame of the C64 version has always the size of 41 Blocks.Īt the start of the game a random landscape to be colonised is created and you always start with 4000$ capital. The savegames are saved as sequential file with "NAMEOFSAVGAME.C" with a maximum um 13 selectable characters, consisting only of letters and numbers, whereby numbers in the disk's directory are saved as graphics characters or special signs. It is advised that you use only the separate data disk for saving the game data! The disk ID of the data disk must be C1 or otherwise the game will not recognize the disk! You can use this command for creating an empty data disk: It is recommended that you create a formatted, empty data disk before loading the game. Sim City is loaded and started with the copy-protected original floppy disk by using the command: LOAD "SC*",8,1

#Simcity 2000 windows yellow black software

The game was protected by a software copy protection. In return the game runs mostly fluent, the loading times keep within a limit and it all fits on one disk side. The sound of the game even received slating reviews by the specialised press - except for the sound when opening up or closing the Edit Screen Menu the C64 version is a very soundless game. for the joystick cursor, airplanes, tornados or the monster. It works with a modified charset and a few sprites e.g. Graphically, the game does not raise the bar on the C64. However, you can of course use the mouse in the joystick mode. Unfortunately, there is no support for the mouse which would be very well suited for this game. It is controlled from a two-dimensional birds view with the joystick and an interlaced menu that is in the lower screen bar. Sim City is a city building game which unites an economic simulation with a real-time strategy game. Other means of transport enter the game as animations when certain buildings are made: planes after building the airport or ships when a harbour is there.Īlso the controls of the menu items via icons were relatively new at that time. a simulated flow of the traffic which started automatically and was shown when the area at this street was well colonised. Godzilla (here only as a monster).Įqually interesting were the mini-simulations that were already contained at that time, as e.g. Rather exciting is also the activation of destructive characters from earlier horror movies, as e.g. tornados, earthquakes, blazes, disasters with means of transports etc. It was and is interesting to be able to trigger some environmental influcences when getting bored, as eg. earthquake in Tokyo or a bomb attack (simulation of WWII) in Hamburg. These towns are also used for simulating the corresponding scenarios with the respective catastrophes and events, e.g. If you find the building of your own city of dreams too time consuming, you can enter the game with the already provided and built cosmopolitan cities that correspond to the real cities of that time: Tokyo, San Fransisco, Bern, Hamburg, Rio de Janeiro, Detroit or Boston.

  • location and building of commerce and industry, shopping centres, parks, harbours, airports or stadiums so that the village or small town grows to a metropolis, if the player wants that.ĭuring this you need to keep all town factors in balance in each round (see reference map), so you will not run out of money from the city treasury, the population will not die out or move to the neighbouring city and suddenly turn yours into a ghost town.
  • manage (and especially raise) the town's budget, traffic and population.
  • fighting crime, unemployment or pollution.
  • In return this version already included a water system for the city, that became a standard only in the later sequel Sim City 2000.Īs an urban planner or respectively mayor, the player has to accomplish amongst others the following tasks in Sim City: Unfortunately, many interesting features and possibilites in other Sim City conversions were missing in the C64 version of the game, e.g. The Commodore 64 port was the original version of the game and was released later in 1989. In Sim City, you design, create and manage your own city. The economic simulation Sim City was programmed by Will Wright on a C64 in 1986.






    Simcity 2000 windows yellow black